Virtual Reality Applications: Beyond Gaming System

Virtual Reality Applications Beyond Gaming System

Little by little, the new generation of virtual reality is taking shape. The available devices are still expensive and some work much better than others. The coming years, however, should bring more and more innovations to the industry.

Today's gaming industry is the one that makes the most of the technology, but other industries are already using the news to tell stories, provide different experiences and bring users to different places.

  • Journalism – With online vehicles looking for new ways to engage readers, it's no surprise that they use virtual reality. Newspapers like the New York Times and the Des Moines Register have already created content with technology, bringing audiences to the places of history

When we talk about VR, one of the main goals is to provide a real sense of physical space. At Project Syria, set up at the USC School of Cinematic Arts, viewers could walk into a refugee camp and look around. Nonny de la Pena, who worked on the project, said the experience has a strong emotional impact on the empathy users can feel about being in that environment.

  • Education – The area of education has been using virtual resources for years to enhance the experience of students and teachers. Museums and galleries from around the world offer virtual tours of its corridors and works. Parthenon, for example, has an application (A Gift for Athena) that uses the collection's own statues to tell its story. Pinacoteca de Sao Paulo and IBM have partnered where visitors can chat with artwork through Watson, a cognitive computing platform. In addition to history, there are already applications that teach about biology, math, chemistry and various disciplines in an interactive and virtual way.
  • Medicine – The use of VR in medicine can be versatile. With the help of technology, for example, phobias can be treated. In doing so, the patient is exposed to situations he is terrified of without really endangering him. This technique is already used today but in the real world. Or the patient can feel right at home, even though he is in the hospital by virtually displaying his own bedroom. This can be a lot easier, especially for children. In addition, parents can now get to know their children before birth, in the form of a 3D model.
  • At the military – The use of emulators for training purposes is not new in this military industry, but VR techniques offer completely new possibilities. For example, a British company Plextex, which specializes in sensor technology that can monitor the health of a soldier. The collected data is passed on without detours to the control center. A Russian company has created a helmet called Svarog. This is used to control drones. The wearer only has to move his head to align the drone and target targets.
  • Architecture – Through VR you get in architecture a much larger picture of your own project than with any other technique. For 2D or 3D models, proportions and sizes may not be perceived so well. Jon Brouchoud , founder of Arch Virtual, describes the benefits: "Maybe in the future, a space for virtual reality will be created, put on a helmet and move virtually around the room and possibly use new tools: the future possibilities, a building not on one Designing paper, but in virtual reality, is still unimaginable today. "
  • Museums – Just as virtual reality can put us in the future; it can take us to the past by creating virtual exhibits. The British Museum has already used technology to bring its visitors to the Bronze Age. It can also help people travel to landmarks such as the White house.

A physical tour of some of the world's most famous museums can help those who could not travel to them, while others can provide experiences you could not have in a crowded environment.

  • Automobile industry – The auto industry has benefited greatly from VR technology. Car engineers are able to perform safety tests using VR, which reduces the expense of physical testing.

At the other end, manufacturers are also developing virtual reality drive test systems, allowing cars to be sold to distant buyers. Companies like Infinity, Ford, Mitsubishi, and Volvo are some of those already employing this type of system.

  • Psychology – Reality simulation is also used to help treat various phobias, such as fear of spider, airplanes or claustrophobia. With a VR device and counseling from psychologists and mental health professionals, patients get in touch with the reason for their panic, which helps to overcome them.


It takes bold visionaries and risk-takers to build future technologies into realities. In the field of virtual reality (VR), there are many companies across the globe working on this mission.

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